1. AI and artificial life in video games /
Author: Guy W. Lecky-Thompson.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Artificial intelligence.,Computer games.,Video games-- Design.,Intelligence artificielle.,Jeux d'ordinateur.,Jeux vidéo-- Conception.,Artificial intelligence.,Artificial intelligence.,Computer games.,Computer games.,GAMES-- Video & Electronic.,Video games-- Design.,Video games-- Design.
Classification :
GV1469
.
15
.
L43
2008eb
2. AI for game developers
Author: / David M. Bourg and Glenn Seemann
Library: Central Library and Document Center of Shahid Chamran University (Khuzestan)
Subject: Video games--Design,Computer games--Programming,Computer animation.,Artificial intelligence.
Classification :
QC
,
23
.
2
,.
B68
,
2004
3. AI game engine programming /
Author: Brian Schwab
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Artificial intelligence,Computer games-- Design,Computer games-- Programming
Classification :
QA76
.
76
.
C672
S39
2009
4. AI game programming wisdom /
Author: edited by Steve Rabin.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Artificial intelligence.,Computer games-- Design.,Computer games-- Programming.,Computer graphics.,Artificial intelligence.,Computer games-- Design.,Computer games-- Design.,Computer games-- Programming.,Computer games-- Programming.,Computer graphics.,Computer graphics.,Computeranimation,Computergraphics.,Computerspelen.,Computerspiel,Infographie.,Intelligence artificielle.,Künstliche Intelligenz,Kunstmatige intelligentie.,Ludiciels-- Programmation.,Programmeren (computers),Programmierung,Vormgeving.
Classification :
QA76
.
76
.
C672
R33
2002
5. Advances in swarm intelligence. Part 1 :
Author: Ying Tan, Yuhui Shi, Hongwei Mo (eds.).
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Swarm intelligence -- Congresses.,Swarm intelligence.
6. Applications of Evolutionary Computation :
Author: edited by Anna I. Esparcia-Alcázar.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer Communication Networks.,Computer science.,Computer software.
7. Developing 2D games with Unity :
Author: Jared Halpern.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Unity (Electronic resource),Unity (Electronic resource),C# (Computer program language),Video games-- Design.,C# (Computer program language),COMPUTERS-- Programming-- Games.,Video games-- Design.
Classification :
QA76
.
76
.
C672
8. Foundations of software science and computation structures :
Author: Christel Baier, Ugo Dal Lago (eds.).
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer software, Congresses.,Software engineering, Congresses.,Artificial intelligence.,Computer programming-- software development.,Computer software.,Computers-- Data Processing.,Computers-- General.,Computers-- Hardware-- Handheld Devices.,Computers-- Intelligence (AI) & Semantics.,Computers-- Programming-- General.,Computers-- Software Development & Engineering-- General.,Discrete mathematics.,Information technology: general issues.,Software engineering.,Software Engineering.,Systems analysis & design.
Classification :
QA76
.
751
.
F67
2018eb
9. Game AI pro2 :
Author: edited by Steven Rabin
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Artificial intelligence,Computer games-- Design,Computer games-- Programming
Classification :
QA76
.
76
.
C672
10. Game design :
Author: Richard Rouse III ; illustrations by Steve Ogden ; foreword by Noah Falstein.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Programming.,Computer games-- Programming.,Computerspellen,Computerspiel,Entwicklung,Ludiciels-- Programmation.,Programmatuurtechniek
Classification :
QA76
.
76
.
C672
R69
2005
11. Handbook of grammatical evolution /
Author: Conor Ryan, Michael O'Neill, JJ Collins editors.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Automatic programming (Computer science), Handbooks, manuals, etc.,Evolutionary programming (Computer science), Handbooks, manuals, etc.,Genetic algorithms, Handbooks, manuals, etc.,Artificial Intelligence (incl. Robotics).,Artificial intelligence.,Automatic programming (Computer science),COMPUTERS-- Computer Science.,COMPUTERS-- Programming-- General.,Evolutionary programming (Computer science),Genetic algorithms.
Classification :
QA76
.
618
.
H36
2018
12. Human computatio
Author: Edith Law and Luis von Ahn
Library: Central Library and Information Center of Shahed University (Tehran)
Subject: Bionics,Human-computer interaction,Machine learning,Artificial intelligence,Social media, Economic aspects
Classification :
Q
،
320
،.
L284
،
2011
13. Interactive storytelling :
Author: edited by Rebecca Rouse, Hartmut Koenitz, Mads Haahr.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Artificial intelligence, Congresses.,Human-computer interaction, Congresses.,Interactive multimedia, Congresses.,Virtual reality, Congresses.,Artificial intelligence.,Computers-- Computer Graphics.,Computers-- Computer Science.,Computers-- Data Processing.,Computers-- User Interfaces.,Education-- Computers & Technology.,Educational equipment & technology, computer-aided learning (Calif.),Graphics programming.,Human-computer interaction.,Humanities.,Image processing.,Interactive multimedia.,Society & social sciences.,User interface design & usability.,Virtual reality.
Classification :
QA76
.
76
.
I59
14. Introduction to game AI /
Author: Neil Kirby
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Artificial intelligence,Computer games-- Design,Computer games-- Programming
Classification :
QA76
.
76
.
C672
K57
2011
15. Introduction to game development using Processing /
Author: James R. Parker.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Design.,Computer games-- Programming.,Processing (Computer program language),Computer games-- Design.,Computer games-- Programming.,GAMES-- Board.,Processing (Computer program language)
Classification :
QA76
.
76
.
C672
P377
2015eb
16. Invitation to Computer Science.
Author: Schneider.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject:
17. LATIN 2018 :
Author: Michael A. Bender, Martín Farach-Colton, Miguel A. Mosteiro (eds.).
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer science, Congresses.,Algorithms & data structures.,Artificial intelligence.,Computer networking & communications.,Computer science.,Computers-- Computer Graphics.,Computers-- Data Modeling & Design.,Computers-- Data Processing.,Computers-- Hardware-- General.,Computers-- Intelligence (AI) & Semantics.,Computers-- Programming-- Algorithms.,Graphics programming.,Mathematical theory of computation.
Classification :
QA75
.
5
18. Learning Unreal Engine game development :
Author: Joanna Lee.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Android (Electronic resource),Android (Electronic resource),Computer games-- Design.,Computer games-- Programming.,UnrealScript (Computer program language),Computer games-- Design.,Computer games-- Programming.,GAMES / Board,UnrealScript (Computer program language)
Classification :
QA76
.
76
.
C672
19. Learning XNA 3.0 /
Author: Aaron Reed.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Microsoft XNA (Computer file),Computer games-- Design.,Computer games-- Programming.,Video games-- Design.
20. Negotiation Processes:
Author: edited by Melvin F. Shakun.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Artificial intelligence.,Economics.
Classification :
HD30
.
23
E358
1996